The last few months have seen abundant rumors regarding the western release of the JRPG Tales of Zestiria. Following a hidden Steam developer entry for the game popping up, it seemed that the game would be released on more platforms than just PlayStation 3, but Bandai Namco remained tight-lipped on their plans– until today.
Announced via a post on the newly created official Tales blog, Tales of Zestiria will be released on PlayStation 3 in North America and Europe this fall. In addition, the game will be released on two previously unannounced platforms: PlayStation 4 and Windows PC (via Steam). While no additional content or features have been announced for these new versions, the announcement was accompanied by a new English trailer for the PlayStation 3 version which shows off animated scenes created for the game by animation studio Ufotable. This trailer can be seen above.
Tales of Zestiria will be released in Europe on October 16 for PlayStation 3 and PlayStation 4. The Steam release of the game and the North American PS3 and PS4 versions are dated for October 20.
Source: Official Tales blog
Me, 5 minutes into playing Zestiria: wow they can’t even keep up the framerate for a simple cutscene, is this really supposed to be run on a PS3? There must be a PS4 version coming out.
[I]CALLED IT.
[/I]
I’m glad to hear they aren’t screwing up the English release as badly as the Japanese. I think being on a stronger platform (PS4/PC) will fix a lot of the superficial problems that plagued Zestiria (terrible framerate even on mostly-static-image cutscenes, hideous graphics in comparison to every other PS3 Tales game, enemies having like 4 frames per second (on purpose!!) every time you get too far away from them EVEN IN THE BATTLE CIRCLE, and hopefully the environment won’t feel as empty since right now it only loads things maybe 20 metres in front of you and even then only the first 10 metres are detailed textures). I mean, of course I hope that they’ll also fix the awful battle camera and tweak the equipment system to not be so horribly tedious and actually make it possible to direct the AI battle partners and . But I have so little hope for Bamco that I’m almost not certain they’re even going to fix the graphical/performance issues in this port lmao. >_>
I assume the “EXTRA CONTENT” mark on the box means the Alisha DLC since that was free in Japan at first too. I imagine it’ll be something like the first prints have the DLC code for it and after that you have to pay, since they don’t have to be as generous as in JP where the DLC was pretty much a direct response to how badly Bamco dropped the ball on advertising the characters for this game, lol.
Yeah, I don’t see them changing the DLC scheme much over here either with how little they’ve marketed Alisha here. I do hope they improve the framerate and pop-in though, no reason those can’t be fixed on PS4 and PC.
Then again, these are the same people who didn’t increase the framerate of a GameCube-to-PS2-to-PS3 port back to the original 60 FPS, and instead kept it at 30.
I…. yeah. My expectations for this are pretty much at zero. I expect the framerate to be a little better but that’s about it. It would just… be nice… to have a properly functioning game. I’m always so embarrassed to admit I liked Zestiria’s characters (and even story, simple though it is) because they’re attached to such a godawful game. >_> If they could bring the baseline up to functional, at least it’d be a start.
Hopefully PC modders can mod in all the fixes that Bamco will be too lazy to make. 😀