In 2009, Konami announced Metal Gear Solid Rising. The game, developed by Kojima Productions, was to be an interquel that starred Raiden, a cyborg featured in previous Metal Gear Solid games. Straying away from Metal Gear Solid’s signature stealth-based gameplay in favor of action, it was to tell a story set between the second and fourth Metal Gear Solid titles that would reveal more of Raiden’s backstory. However, unknown to the public, the game was canceled in 2010 due to the development team having issues building the game around its advertised slice-and-dice gameplay, which would allow players to cut nearly anything in-game into pieces. Luckily for fans, another team has stepped in to help revive the game.
Platinum Games, the developer behind Bayonetta and Vanquish, has brought the project back to life under the title Metal Gear Rising: Revengeance. The change in its name was made in order to make it clear that the game is a new spin-off in the Metal Gear franchise, and is not related to the previous Metal Gear Solid series. While the game itself is being developed by Platinum, Kojima Productions is still handling the game’s story, changing it to take place after Metal Gear Solid 4 rather than before it. The game, while still being very focused on action, now plays similar to a hack-and-slash, although it still features the slice-and-dice concept.
Metal Gear Rising: Revengeance is set to be released sometime in 2012 for the PlayStation 3 and Xbox 360.
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