One of the most popular new games in recent years is Mojang’s Minecraft, which has become popular among gaming communities as well as younger people. With the game’s first console outing published by Microsoft Studios, it’s been clear that Microsoft has wanted to tap into the successful game, and has now gone as far as purchasing its owners and creators, Mojang.
Microsoft has announced that it purchased the indie developer for 2.5 billion dollars. While full statements from both Mojang and Microsoft’s Phil Spencer can be found in our list of sources at the end of this post, some key highlights can be read below:
- Mojang’s founding employees – Markus “Notch” Persson, Carl Manneh, and Jakob Porser – are leaving the company, with Notch stating, “If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.”
- Mojang will continue to work on all versions of Minecraft, including the PC, Mac, iOS, and Android versions. In addition, the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One versions of the game will continue to be developed in collaboration with 4J Studios.
- Mojang intends to continue allowing players to create custom content for the game, saying, “Stopping players making cool stuff is not in anyone’s interests.”
- Mojang has no news on non-Minecraft projects, such as Scrolls.
- The MineCon convention will be held again next year.
- Microsoft seeks “to create even more ways for the vibrant community of YouTuber’s, innovators, bloggers and players to connect with each other – both in person and online.”
Mojang initially started off as a small indie developer consisting of only two people, and has now grown so large in popularity that it’s been purchased by one of the three major console creators. How do you feel about a big-name indie dev becoming part of Microsoft’s group of development teams? Share your thoughts in the comments section.